Topographic Release Posters


For each new major feature release of Studio, I designed a new poster. Since our releases were named after significant mountains (in size or in personal meaning), and as I have a soft spot for maps, I landed on this topographic design scheme. The first three posters were created using a program called QGIS-LTR to extract contour data from real locations, then processed in Rhino 3D and Illustrator. The fourth mountain being a fictional place (a volcano in Hyrule from the Zelda game series) meant finding a suitable stl online and generating contours myself. Each poster also contains artwork to reference the new features and major changes that came with the release.